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World of Warcraft Spells Database

Class:  Druid |  Hunter |  Mage |  Paladin |  Priest |  Rogue |  Shaman |  Warlock |  Warrior

Rogue

Icon Name Level Description
Eviscerate
(Rank 1)
1Finishing move that causes damage per combo point:
1 point : 7-11 damage
2 points: 13-17 damage
3 points: 19-23 damage
4 points: 25-29 damage
5 points: 31-35 damage
Parry
(Passive)
1Gives a chance to parry enemy melee attacks.
Pick Lock
1Allows opening of locked chests and doors.
Rogue Passive (DND)
1Decreases threat generated by 20%.
Sinister Strike
(Rank 1)
1An instant strike that causes 3 damage in addition to your normal weapon damage. Awards 1 combo point.
Stealth
(Rank 1)
1Allows the rogue to sneak around, but reduces your speed to 50% of normal. Lasts until cancelled.
Throw
(Rank 1)
1Hurl a thrown weapon at the target.
Backstab
(Rank 1)
4Backstab the target, causing 150% weapon damage plus 15 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Pick Pocket
4Pick the target's pocket.
Gouge
(Rank 1)
6Causes 10 damage, disorients the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.
Sinister Strike
(Rank 2)
6An instant strike that causes 6 damage in addition to your normal weapon damage. Awards 1 combo point.
Evasion
8The rogue's dodge chance will increase by 50% for 15 sec.
Eviscerate
(Rank 2)
8Finishing move that causes damage per combo point:
1 point : 16-24 damage
2 points: 29-37 damage
3 points: 42-50 damage
4 points: 55-63 damage
5 points: 68-76 damage
Sap
(Rank 1)
10Disorients the target for up to 25 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.
Slice and Dice
(Rank 1)
10Finishing move that increases melee attack speed by 20%. Lasts longer per combo point:
1 point : 9 seconds
2 points: 12 seconds
3 points: 15 seconds
4 points: 18 seconds
5 points: 21 seconds
Sprint
(Rank 1)
10Increases the rogue's movement speed by 50% for 15 sec. Does not break stealth.
Backstab
(Rank 2)
12Backstab the target, causing 150% weapon damage plus 30 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Kick
(Rank 1)
12A quick kick that injures a single foe for 15 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Expose Armor
(Rank 1)
14Finishing move that exposes the target for 30 sec, reducing armor per combo point:
1 point : 80 armor
2 points: 160 armor
3 points: 240 armor
4 points: 320 armor
5 points: 400 armor
Garrote
(Rank 1)
14Garrote the enemy, causing $o1 damage over 18 sec. Must be stealthed and behind the target. Awards 1 combo point.
Sinister Strike
(Rank 3)
14An instant strike that causes 10 damage in addition to your normal weapon damage. Awards 1 combo point.
Eviscerate
(Rank 3)
16Finishing move that causes damage per combo point:
1 point : 29-43 damage
2 points: 52-66 damage
3 points: 75-89 damage
4 points: 98-112 damage
5 points: 121-135 damage
Feint
(Rank 1)
16Performs a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you.
Ambush
(Rank 1)
18Ambush the target, causing 250% weapon damage plus 70 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Gouge
(Rank 2)
18Causes 20 damage, disorient the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.
Backstab
(Rank 3)
20Backstab the target, causing 150% weapon damage plus 48 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Poisons
20You can create and mix poisons, with both found and storebought ingredients.
Rupture
(Rank 1)
20Finishing move that causes damage over time. Lasts longer per combo point:
1 point : 45 damage over 6 secs
2 points: 75 damage over 10 secs
3 points: 105 damage over 14 secs
4 points: 135 damage over 18 secs
5 points: 165 damage over 22 secs
Stealth
(Rank 2)
20Allows the rogue to sneak around, but reduces your speed to 60% of normal. Lasts until cancelled.
Distract
22Throws a distraction, attracting the attention of all nearby monsters for 10 seconds. Does not break stealth.
Garrote
(Rank 2)
22Garrote the enemy, causing $o1 damage over 18 sec. Must be stealthed and behind the target. Awards 1 combo point.
Sinister Strike
(Rank 4)
22An instant strike that causes 15 damage in addition to your normal weapon damage. Awards 1 combo point.
Vanish
(Rank 1)
22Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects.
Detect Traps
24Hidden traps will become visible for 3 min.
Eviscerate
(Rank 4)
24Finishing move that causes damage per combo point:
1 point : 47-67 damage
2 points: 84-104 damage
3 points: 121-141 damage
4 points: 158-178 damage
5 points: 195-215 damage
Mind-numbing Poison
(Rank 1)
24Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 20% chance of poisoning the enemy, increasing their casting time by $5760s1% for $5760d. 50 charges.
Ambush
(Rank 2)
26Ambush the target, causing 250% weapon damage plus 100 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Cheap Shot
26Stuns the target for 4 sec. Must be stealthed. Awards 2 combo point.
Expose Armor
(Rank 2)
26Finishing move that exposes the target for 30 sec, reducing armor per combo point:
1 point : 145 armor
2 points: 290 armor
3 points: 435 armor
4 points: 580 armor
5 points: 725 armor
Kick
(Rank 2)
26A quick kick that injures a single foe for 30 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Backstab
(Rank 4)
28Backstab the target, causing 150% weapon damage plus 69 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Feint
(Rank 2)
28Performs a feint, causing no damage but lowering your threat by a medium amount, making the enemy less likely to attack you.
Rupture
(Rank 2)
28Finishing move that causes damage over time. Lasts longer per combo point:
1 point : 69 damage over 6 secs
2 points: 115 damage over 10 secs
3 points: 161 damage over 14 secs
4 points: 207 damage over 18 secs
5 points: 253 damage over 22 secs
Sap
(Rank 2)
28Disorients the target for up to 35 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.
Disarm Trap
30Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off.
Garrote
(Rank 3)
30Garrote the enemy, causing $o1 damage over 18 sec. Must be stealthed and behind the target. Awards 1 combo point.
Kidney Shot
(Rank 1)
30Finishing move that stuns the target. Lasts longer per combo point:
1 point : 1 second
2 points: 2 seconds
3 points: 3 seconds
4 points: 4 seconds
5 points: 5 seconds
Sinister Strike
(Rank 5)
30An instant strike that causes 22 damage in addition to your normal weapon damage. Awards 1 combo point.
Eviscerate
(Rank 5)
32Finishing move that causes damage per combo point:
1 point : 69-99 damage
2 points: 123-153 damage
3 points: 177-207 damage
4 points: 231-261 damage
5 points: 285-315 damage
Gouge
(Rank 3)
32Causes 32 damage, disorients the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.
Ambush
(Rank 3)
34Ambush the target, causing 250% weapon damage plus 125 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Blind
34Blinds the target, causing it to wander at 40% of move speed confused for up to 10 sec. Any damage caused will remove the effect.
Sprint
(Rank 2)
34Increases the rogue's movement speed by 60% for 15 sec. Does not break stealth.
Hemorrhage
(Rank 1)
35An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.
Backstab
(Rank 5)
36Backstab the target, causing 150% weapon damage plus 90 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Expose Armor
(Rank 3)
36Finishing move that exposes the target for 30 sec, reducing armor per combo point:
1 point : 210 armor
2 points: 420 armor
3 points: 630 armor
4 points: 840 armor
5 points: 1050 armor
Rupture
(Rank 3)
36Finishing move that causes damage over time. Lasts longer per combo point:
1 point : 96 damage over 6 secs
2 points: 160 damage over 10 secs
3 points: 224 damage over 14 secs
4 points: 288 damage over 18 secs
5 points: 352 damage over 22 secs
Garrote
(Rank 4)
38Garrote the enemy, causing $o1 damage over 18 sec. Must be stealthed and behind the target. Awards 1 combo point.
Mind-numbing Poison II
(Rank 2)
38Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 20% chance of poisoning the enemy, increasing their casting time by $8692s1% for $8692d. 75 charges.
Sinister Strike
(Rank 6)
38An instant strike that causes 33 damage in addition to your normal weapon damage. Awards 1 combo point.
Eviscerate
(Rank 6)
40Finishing move that causes damage per combo point:
1 point : 104-148 damage
2 points: 186-230 damage
3 points: 268-312 damage
4 points: 350-394 damage
5 points: 432-476 damage
Feint
(Rank 3)
40Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
Safe Fall
(Passive)
40Reduces damage from falling.
Stealth
(Rank 3)
40Allows the rogue to sneak around, but reduces your speed to 65% of normal. Lasts until cancelled.
Ambush
(Rank 4)
42Ambush the target, causing 250% weapon damage plus 185 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Kick
(Rank 3)
42A quick kick that injures a single foe for 45 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Slice and Dice
(Rank 2)
42Finishing move that increases melee attack speed by 30%. Lasts longer per combo point:
1 point : 9 seconds
2 points: 12 seconds
3 points: 15 seconds
4 points: 18 seconds
5 points: 21 seconds
Vanish
(Rank 2)
42Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1).
Backstab
(Rank 6)
44Backstab the target, causing 150% weapon damage plus 135 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rupture
(Rank 4)
44Finishing move that causes damage over time. Lasts longer per combo point:
1 point : 135 damage over 6 secs
2 points: 225 damage over 10 secs
3 points: 315 damage over 14 secs
4 points: 405 damage over 18 secs
5 points: 495 damage over 22 secs
Expose Armor
(Rank 4)
46Finishing move that exposes the target for 30 sec, reducing armor per combo point:
1 point : 275 armor
2 points: 550 armor
3 points: 825 armor
4 points: 1100 armor
5 points: 1375 armor
Garrote
(Rank 5)
46Garrote the enemy, causing $o1 damage over 18 sec. Must be stealthed and behind the target. Awards 1 combo point.
Gouge
(Rank 4)
46Causes 55 damage, disorients the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.
Hemorrhage
(Rank 2)
46An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 5. Lasts 30 charges or 15 sec. Awards 1 combo point.
Sinister Strike
(Rank 7)
46An instant strike that causes 52 damage in addition to your normal weapon damage. Awards 1 combo point.
Eviscerate
(Rank 7)
48Finishing move that causes damage per combo point:
1 point : 158-226 damage
2 points: 282-350 damage
3 points: 406-474 damage
4 points: 530-598 damage
5 points: 654-722 damage
Sap
(Rank 3)
48Disorients the target for up to 45 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.
Ambush
(Rank 5)
50Ambush the target, causing 250% weapon damage plus 230 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Kidney Shot
(Rank 2)
50Finishing move that stuns the target. Lasts longer per combo point:
1 point : 2 seconds
2 points: 3 seconds
3 points: 4 seconds
4 points: 5 seconds
5 points: 6 seconds
Backstab
(Rank 7)
52Backstab the target, causing 150% weapon damage plus 165 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Feint
(Rank 4)
52Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
Mind-numbing Poison III
(Rank 3)
52Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 20% chance of poisoning the enemy, increasing their casting time by $11398s1% for $11398d. 100 charges.
Rupture
(Rank 5)
52Finishing move that causes damage over time. Lasts longer per combo point:
1 point : 186 damage over 6 secs
2 points: 310 damage over 10 secs
3 points: 434 damage over 14 secs
4 points: 558 damage over 18 secs
5 points: 682 damage over 22 secs
Garrote
(Rank 6)
54Garrote the enemy, causing $o1 damage over 18 sec. Must be stealthed and behind the target. Awards 1 combo point.
Sinister Strike
(Rank 8)
54An instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo point.
Eviscerate
(Rank 8)
56Finishing move that causes damage per combo point:
1 point : 216-312 damage
2 points: 384-480 damage
3 points: 552-648 damage
4 points: 720-816 damage
5 points: 888-984 damage
Expose Armor
(Rank 5)
56Finishing move that exposes the target for 30 sec, reducing armor per combo point:
1 point : 340 armor
2 points: 680 armor
3 points: 1020 armor
4 points: 1360 armor
5 points: 1700 armor
Ambush
(Rank 6)
58Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Hemorrhage
(Rank 3)
58An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 7. Lasts 30 charges or 15 sec. Awards 1 combo point.
Kick
(Rank 4)
58A quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Sprint
(Rank 3)
58Increases the rogue's movement speed by 70% for 15 sec. Does not break stealth.
Backstab
(Rank 8)
60Backstab the target, causing 150% weapon damage plus 210 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Gouge
(Rank 5)
60Causes 75 damage, disorients the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.
Rupture
(Rank 6)
60Finishing move that causes damage over time. Lasts longer per combo point:
1 point : 255 damage over 6 secs
2 points: 425 damage over 10 secs
3 points: 595 damage over 14 secs
4 points: 765 damage over 18 secs
5 points: 935 damage over 22 secs
Stealth
(Rank 4)
60Allows the rogue to sneak around, but reduces your speed to 70% of normal. Lasts until cancelled.

 
 

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