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| Name |
Description |
Class |
Type |
Target |
 Aimed Shot |
Increase ranged accuracy. |
Hunter |
Active |
Self |
 Ambient Form |
Morphs the character into a neutral creature such as a rabbit or squirrel. Monsters won't attack the character and other players will only see a neutral creature. It's a perfect way for getting past tough areas. |
Druid |
Active Shapeshift |
Self |
 Ambush |
The specifics of this ability have not yet been determined. |
? |
Active |
Self |
 Awareness |
Allows user to sense beasts and monsters from farther away. |
Hunter |
Active |
|
 Backstab |
Silent as a whisper, a Rogue can slip behind a target, and in the blink of an eye, bury a weapon into the victim's back. |
Rogue |
Active |
Enemy |
 Bash |
The specifics of this ability have not yet been determined. |
Druid |
Active |
Enemy |
 Basic Strike |
Combat Masteries Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, One-Handed Swords, Two-Handed Swords, Daggers 15 sec cooldown Next melee attack: Weapon damage +35-39. |
Warrior |
Active |
Target |
 Bear Form |
Morphs the druid into a bear, which deals much more damage than the druid in normal form. The druid cannot use his normal spells while in bear form, but he can use a special set of skills that activate when he enters bear form. |
Druid |
Active Shapeshift |
Self |
 Beast Call |
Calls forth the Hunter's trust beast, even if it has died in battle. |
Hunter |
Active Taming |
Enemy |
 Beast Call II |
The level 2 of Beast Call. |
Hunter |
Active Taming |
Enemy |
 Beast Soothe |
Soothes a beast for an amount of time, preventing it from doing anything unless it is attacked. |
Hunter |
Active Taming |
Beast |
 Beast Taming |
Allows the character to tame a beast. The pet (the character can only have one pet at the same time) can be named and can level up along with the character. |
Hunter |
Taming |
Enemy |
 Beast Tracking |
Upon use the character will walk slower and beasts will show up on the minimap as the hunter tracks them. |
Hunter |
Active Tracking |
Self |
 Beast Training |
Lets the Hunter train his pet with various abilities that he has learned. |
Hunter |
Active |
Self |
 Bladestorm |
A powerful technique in which the warrior spins and damages nearby units. |
Warrior |
Active |
Area of Effect |
 Bull Rush |
Greatly increase running speed for an amount of time. |
Warrior |
Buff |
Self |
 Cat Form |
Morphs the character into a cat, which attacks much faster than the druid in normal form. Only cat skills - which are activate while the character is in cat form - can be used. |
Druid |
Active Shapeshift |
Self |
 Challange |
The specifics of this ability have not yet been determined. |
Warrior |
Active |
Enemy |
 Charge |
Charge an enemy, and generate 15 rage. |
Warrior |
Active |
Enemy |
 Cheap Shot |
Increases weapon damage and stuns the target for an amount of time when attacking from stealth. |
Rogue |
Active |
Enemy |
 Cleave |
The specifics of this ability have not yet been determined. |
Warrior |
Active |
Enemy |
 Condor Form |
Morphs the character into a condor, which moves much faster. The character cannot use their other spells while in condor form, but they can use a set of condor skills that activate at that time. |
Druid |
Active Shapeshift |
Self |
 Critical Shot |
All shots fired within the next X secondes will always hit for critical damage. |
Hunter |
Active |
Enemy |
 Crippling Strike |
Another skill that enhances the attack of the Warrior's weapon of choice. |
Warrior |
Active |
Self |
 Deception |
The specifics of this skill are currently unknown. |
Rogue |
Active |
Self |
 Decisive Strike |
The specifics of this skill are currently unknown. |
Warrior |
Active |
Enemy |
 Disarm |
Disarm the enemy's weapon for an amount of time. |
Warrior |
Active |
Enemy |
 Disembowel |
Injures the target so they take damage over time. |
Druid |
Active |
Enemy |
 Dismember |
This ability, when activated, will make the Warrior's next strike hit much harder. |
Warrior |
Active |
Enemy |
 Divine Shield |
Drawing on their faith in the Holy Light, Paladins are able to surround themselves with an impregnable shield that renders them impervious to physical attacks and magical spells. |
Paladin |
Active |
Self |
 Dizzy Shot |
A well placed shot stuns the target for an amount of time. |
Hunter |
Active |
Target |
 Ensnare |
Renders a target unable to move for an amount of time. The effect will be removed if the target is damaged. |
? |
Active |
Enemy |
 Eviscerate |
This is a Finishing Move for the rogue. This strike causes very high damage to the target. |
Rogue |
Active Finishing Move |
Target |
 Feint |
Using both Trips and Feints, the rogue can lower his hatred the monster has for him/her. This in turn allows the rogue to avoid taking damage by letting another character, such as a warrior, gain hate and take the hits. |
Rogue |
Active |
Target |
 Fire |
Increase ranged damage. |
Hunter |
Active |
Self |
 Fist of Justice |
An ability that knocks the opponent to the ground and stuns them. |
Paladin |
Active |
Enemy |
 Flurry |
Quickly damages all enemies within range. |
Hunter, Warrior |
Active |
Area of Effect |
 Follow Through |
When activated, causes the character's next attack to inflict more damage. |
Warrior |
Active |
Enemy |
 Garrote |
Garrote the enemy, stunning them and causing X damage per combo point every Y seconde. |
Rogue |
Active |
Enemy |
 Gouge |
This strike incapacitates the target by stunning them for 4 seconds. |
Rogue |
Active |
Enemy |
 Head Shot |
A ranged attack targeting the head that does significant damage. |
Hunter |
Active |
Target |
 Hibernation |
The specifics of this ability have not yet been determined. |
? |
Active |
Self (?) |
 Hunter's Strike |
Increases ranged damage. |
Hunter |
Active |
Target |
 Impale |
When activated, causes the enemy to bleed and lose health. |
Warrior |
Active |
Enemy |
 Impaling Bolt |
The specifics of this skill are currently unknown. |
? |
Active |
Enemy |
 Improved Shot |
Increases ranged damage and accuracy. |
Hunter |
Active |
Target |
 Kick |
A quick kick that injures a single foe for X damage. |
? |
Active |
Enemy |
 Kidney Shot |
Finishing move that stuns for an amount of time. |
? |
Active |
Enemy |
 Maul |
Causes bonus damage and a chance to stun the opponent (only available in bear form). |
Druid |
Active |
Self |
 Mend Pet |
Heals your pet over time while the Hunter focuses. |
Hunter |
Healing |
Target |
 Physical Taunt |
With a cost of Rage, you can taunt your opponent, drawing it to you. A good skill for tanking warriors in parties. |
Warrior |
Active |
Target |
 Pickpocket |
Pick the target's pocket. Only useable from stealth. |
Rogue |
Active |
Target |
 Poison Arrow |
Add poison to an arrow. |
? |
Active |
Enemy |
 Poisons |
The rogue is able to both craft poisons and use them in combat. Currently however, Blizzard has not released how this system works nor any of the poisons available for use. |
Rogue |
Active |
Enemy |
 Poison Sting |
The specifics of this skill are currently unknown. |
? |
Active |
Enemy |
 Power Strike |
Enables the Warrior to perform a critical strike. The effect duration increases as the skill's level does. |
Warrior |
Active |
Enemy |
 Quickshot |
Instantly fires your weapon, causing X additional damage. |
Warrior |
Active |
Enemy |
 Rake |
Wounds the target causing them to bleed for X damage every Y sec for Z seconde(s). |
Druid |
Active |
Enemy |
 Running Shot |
Attack while running. |
Hunter |
Active |
Enemy |
 Rupture |
Rupture the opponent, causing X damage per combo point every 5 sec. Lasts for Y seconde(s) per combo point. |
Hunter |
Active |
Enemy |
 Sap / Knockout |
Sap / Knockout is an ability that allows the rogue to incapicitate an oppoenet for an extended period of time. In order to execute this move, the rogue must be stealthed and behind the target. Once hit, the target will be out of combat for x amount of time(x is currently unknown). If the target is hit before this, the Sap/knockout effect will be removed. |
Rogue |
Active |
Enemy |
 Savage Blow |
The specifics of this skill are currently unknown. |
Warrior |
Active |
Enemy |
 Searing Arrow |
The specifics of this skill are currently unknown. |
? |
Active |
Enemy |
 Shield Bash |
This skill allows the Warrior to strike enemies with a shield, stunning them for a short period of time. |
Warrior |
Active |
Enemy |
 Sight |
Detects traps or hidden enemies. |
Priest |
Active |
Detection |
 Shoot Wand |
The specifics of this skill are unknown. May allow the Mage to shoot a stored spell from the wand. |
Mage |
Active |
Enemy |
 Sinister Strike |
A wicked strike that adds damage to your normal weapon damage. |
Rogue |
Active |
Enemy |
 Slice and Dice |
Attacks an enemy twice in a row. |
Rogue |
Active |
Enemy |
 Slowing Strike |
This attack allows the Warrior to strike the target to slow down his enemies attacks. |
Warrior |
Active |
Enemy |
 Sniper Shot |
Fire a long range shot at the enemy, causing X additional damage. |
Hunter |
Active |
Target |
 Sniper Shot Fire |
A very accurate and damaging ranged attack. |
Hunter |
Active |
Target |
 Soul Tap |
Drains some of the caster's health to feed its pet. Can kill the caster if life is low. |
Warlock |
Active |
Pet |
 Sunder |
Sunder the enemy's weapon for 3 minutes. The weapon will inflict -10 pts of damage each attack. |
Warrior |
Active |
Enemy |
 Suprise Attack |
Attack from surprise, causing X bonus damage and stunning the target for an amount of time. Only useable from behind when hidden. |
Hunter |
Active |
Pet |
 Swift Strike |
This skill is instant, has a 45 second cooldown, and allows the character to attack twice in the next round. |
Hunter, Rogue, Warrior |
Active |
Target |
 Swipe |
Usable only in bear form, this ability grants additional damage. |
Druid |
Active |
Self |
 Throw |
Allows the ability to throw weapons. This ability is similiar to a pulling ability. |
Hunter, Warrior |
Active |
Target |
 Trip |
Using both Trips and Feints, the rogue can lower his hatred the monster has for him/her. This in turn allows the rogue to avoid taking damage by letting another character, such as a warrior, gain hate and take the hits. |
Rogue |
Active |
Target |
 Typhoon |
The specifics of this skill are currently unknown. |
Warrior |
Active |
|
 Whirlwind |
Sends the Warrior into a berserk mode, whereby his increased damage will allow him to attack multiple enemies within a small radius. |
Warrior |
Active |
Enemy |