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World of Warcraft Combat FAQ

How does combat work? What makes it different from combat in other MMORPGs?
In general, combat in World of Warcraft is faster paced than it is in other MMORPGs, without being a "clickfest." When a character attacks a creature, he or she enters into combat mode. In combat mode, the character automatically and repeatedly attacks the target creature, but the player is responsible for timing the use of spells and special abilities to be maximally effective. Warriors and other melee classes will have a host of combat abilities that they can employ while fighting, whereas magic users will be able to cast a plethora of spells.

Will the game feature hack and slash combat like Diablo?
While combat is fast paced, there will also be tactical decision making and strategy elements required to win each fight.

Will the game be a "potionfest" RPG?
No. Health and mana regenerate naturally over time, and players will not be required to drink potions to restore either. That being said, having potions is a useful way to further minimize downtime (at some cost). However, most consumable items have cooldowns to prevent them from being consumed in rapid succession.

What type of PvP will you offer?
We know that the player vs. player (PvP) option is very important to many gamers. Therefore, we plan to incorporate a form of player conflict into the World of Warcraft. However, players who do not wish to be participate in PvP combat will not be required to do so. The PvP system will be incorporated in a consensual way that will be fun for those who wish to take part in this form of combat. Announcements regarding PvP options in the World of Warcraft will be announced in the months ahead.

How is death handled in the game?
A character will remain where he or she died for a reasonable amount of time (to allow for possible resurrection) or until the player chooses to "release" the character. After the player releases the character or the designated amount of time has passed, the character will reappear at a bind point with all of his or her equipment safely intact. Although there might be some penalty attached, our goal is to make sure that a character's death is not overly frustrating for the player.

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