World of Warcraft Realms FAQ
How do the World of Warcraft gameplay servers relate to Battle.net and/or the Diablo Realms?
The World of Warcraft servers will utilize an entirely new network architecture that has been designed from the ground up specifically for this style of gameplay. We created this next-generation architecture by incorporating our vast knowledge of multiplayer gaming along with our numerous Battle.net and Diablo experiences.
Where will servers be located?
World of Warcraft servers will be located around the globe in order to support our gaming community worldwide.
How many players will you support?
Players will be divided into several Realms, each realm comprising a complete version of the game world. The development team is currently finalizing the number of players that will occupy a Realm.
Will there be a limit to the number of players on a Realm?
We are currently evaluating the optimal number of players per Realm. Our plan is to create a solution that fosters a sense of community and helps to prevent overcrowding. We understand fully that the number of players on a server directly impacts this and will be working closely with the community during the beta test program to fine tune this number.
Will player names be unique on each Realm?
Yes. In order to promote individuality, World of Warcraft will feature an advanced naming system allowing players to create a unique name for their characters on each Realm.
Will there be player-vs.-player servers on which players can fight other players anywhere in the world?
We have discussed such a setup, but we haven't made any final decisions on this yet.
Will players be able to host small (8 players max), temporary servers on their own machine?
We will not allow players to run their own servers for World of Warcraft. A massively multiplayer online role-playing game
demands a high level of server security and a well-connected community to flourish and evolve. We are focusing all of our
networking efforts on creating such an environment.
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